wooliefrand (
wooliefrand) wrote2017-02-05 03:58 pm
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LOCATIONS AND NPCS
Apping Guidelines | Drops/Hiatus | Activity Check | Setting and Locations
HERD MENTALITY (and Item Regains) | NPC Call Outs
The Flocks | Weeds |Compendium
OOC COMM | IC COMM

Big version that's easier to read
Go here for SETTING INSPO and Vibes!
Woolietown is where all the tiny sheep live, and also where players can hang out! Points of interest include:
-The Fountain
-Cafeteria
-Theater and Rec Room (+Arcade | +Library)
-Lighthouse
-Laundromat
-Lazy River
-Athletic Center
-Greenhouse (+ Mist)
-Wood Workshop
-Clinic (+ Lab)
-The Bounce Field
-Weeds Clubhouse
-The JailHouse
-Coffee Station
-Red's Shop
-Daisy's parlor.
-Daisy's Maze
-The Beach
-The Hot Springs
-The Community Theater
-Dream Daycare
-Wastelands
-The Lake
-The Forest
-The Mist
-Notable Player Additions
Note:There are also a bunch of other smaller shops in WoolieTown, but they are sheep sized so players can't get in. Daisy is a cow and thus her parlor is people sized, and Red is a Big Sheep. Additionally, while all chairs and books and such are functional in the rec room, they may sometimes feel slightly Too Small as they were not made for humans.
More info below!!
The safe pasture is where all the sheep and players preside, surrounded by a huuuuge fence. . .from the sheep's perspective. It's only like, five feet high so player characters can easily climb over it or open the gate. But it does its job and keeps things safe! Each team area is also surrounded by a three foot high fence which..players can also step over.
OUTSIDE the big fence however is wild open meadow!! Players are free to discover anything they wish here--want to find some mountains? A ditch? A dangerous hole full of flesh eating worms?? I'm not sure why, but go for it.
But the main points of interest are the lake and the Weatheram Forest. The lake connects to a river that provides each team a small pond and fresh water, but no fish. If you want fish, and possibly want to discover other creatures, you have to go to the Big Lake itself.
The Forest also houses lots of monsters, creatures, AND resources. Aside from the lake, it's also the only place players will find reliable creatures to hunt for food.
At NIGHTTIME it's more or less the same aside from some nocturnal creatures, but it should be noted that there are two moons in the sky every night.
There is a deep, thick MIST that also surrounds the land; it doesn't cross over into the Pasture, but it covers everything beyond the meadow and forest. Wander too far in it, and you will eventually loop back to the meadow, if you're lucky. If you're unlucky, you may get attacked by Something.
ADDING TO THE SETTING? SEE HERE.
WANT TO TALK DIRECTLY TO AN NPC? GO TO THE NPC CALL OUT POST
The OTHER GreenHouse
If you venture inside, you'll find it, well. Mostly dead aside from the mist wolves. But there is soil in there. . .you'll find that plants like potatoes grow far faster in it, along with possibly other plants if you try experimenting.
Oh there is one more plant there. Mandrakes. If you pull them out by their heads they will scream. Depending on your defenses (ear plugs, distance, etc) if you hear the scream it could cause temp deafness or even insanity. Fun!
Otherwise, just a normal Greenhouse. Ish. Don't get bit. The plaque outside reads Courtesy of DAFFODIL.
no subject
The ones aimed directly at the greenhouse entrance are always on, and will be changed out regularly as they drain.