wooliefrand (
wooliefrand) wrote2017-02-05 03:58 pm
LOCATIONS AND NPCS
Apping Guidelines | Drops/Hiatus | Activity Check | Setting and Locations
HERD MENTALITY (and Item Regains) | NPC Call Outs
The Flocks | Weeds |Compendium
OOC COMM | IC COMM

Big version that's easier to read
Go here for SETTING INSPO and Vibes!
Woolietown is where all the tiny sheep live, and also where players can hang out! Points of interest include:
-The Fountain
-Cafeteria
-Theater and Rec Room (+Arcade | +Library)
-Lighthouse
-Laundromat
-Lazy River
-Athletic Center
-Greenhouse (+ Mist)
-Wood Workshop
-Clinic (+ Lab)
-The Bounce Field
-Weeds Clubhouse
-The JailHouse
-Coffee Station
-Red's Shop
-Daisy's parlor.
-Daisy's Maze
-The Beach
-The Hot Springs
-The Community Theater
-Dream Daycare
-Wastelands
-The Lake
-The Forest
-The Mist
-Notable Player Additions
Note:There are also a bunch of other smaller shops in WoolieTown, but they are sheep sized so players can't get in. Daisy is a cow and thus her parlor is people sized, and Red is a Big Sheep. Additionally, while all chairs and books and such are functional in the rec room, they may sometimes feel slightly Too Small as they were not made for humans.
More info below!!
The safe pasture is where all the sheep and players preside, surrounded by a huuuuge fence. . .from the sheep's perspective. It's only like, five feet high so player characters can easily climb over it or open the gate. But it does its job and keeps things safe! Each team area is also surrounded by a three foot high fence which..players can also step over.
OUTSIDE the big fence however is wild open meadow!! Players are free to discover anything they wish here--want to find some mountains? A ditch? A dangerous hole full of flesh eating worms?? I'm not sure why, but go for it.
But the main points of interest are the lake and the Weatheram Forest. The lake connects to a river that provides each team a small pond and fresh water, but no fish. If you want fish, and possibly want to discover other creatures, you have to go to the Big Lake itself.
The Forest also houses lots of monsters, creatures, AND resources. Aside from the lake, it's also the only place players will find reliable creatures to hunt for food.
At NIGHTTIME it's more or less the same aside from some nocturnal creatures, but it should be noted that there are two moons in the sky every night.
There is a deep, thick MIST that also surrounds the land; it doesn't cross over into the Pasture, but it covers everything beyond the meadow and forest. Wander too far in it, and you will eventually loop back to the meadow, if you're lucky. If you're unlucky, you may get attacked by Something.
ADDING TO THE SETTING? SEE HERE.
WANT TO TALK DIRECTLY TO AN NPC? GO TO THE NPC CALL OUT POST

Blossom and Stormy
Blossom and Stormy are the first sheep everyone meets in the Pasture. They escort players to their team's meadow, with the same blurb of "Welcome to your flock!! Play nice, we'll have you out of here in a jiffy--!" before dumping them on their bed of hay.
Blossom is the shy, pink sheep, and tries her best!! Characters are free to bug her if they see her out in posts.
Stormy is far more rude and vague, and may brush characters off. They are still free to poke him, as he's usually close behind Blossom, though less willing to say anything helpful.
If you need either of them specifically, they can be contacted on the NPC call out post for a thread.
Red's Shop
Red is a very friendly sheep! Wow! He is so smart, no sheep has ever opened up their own shop and made money before! How is he so smart??
Red is a very Normal Sheep that has set up shop in Woolie Town. He has a variety of gadgets and trinkets, and players can find almost anything ranging from wind up sheep toys to more functional items like a plain T-shirt.
Players are free to handwave Red being around in the shop, or handwave permission to take small, inconsequential objects, like candy or notepads and such. However, if they want anything along the lines of:
-Weapons
-Objects from home
-Fancier items (say a queen size bed)
They will have to make a deal with him. Jump him in a post if you see him out, or hit him up on the NPC Call out post.
As a General Rule - He likely won't give these out:
1) *Powers your character canonly doesn't have/powers or weapons from other people's worlds (small non-magical non weapons are okay but you still need the other character to help with the quest)/can't get stuff that straight up Doesn't Exist, like made up weapons.
2) General useful tech outside of small things (cameras, games, etc). He WILL give out stuff so YOU can build it tho.
3) Red will never just give out straight up info! YOU GOTTA WORK OF IT but he's not gonna tell you how. He will trade info for other info tho, as some people have figured out!
*OFFENSIVE powers he won't give out, but if you want a silly one time potion or spell for something (i want to give x cat ears for a day/i wanna be a mermaid for a day) he will grant that depending on context!
Daisy's Parlor
She runs the ice cream parlor in town, but also provides the town with sugar, cream, butter, milk, and other dairy products. She is happy to share these items with players, too, so long as they stay on her good side. She will sometimes give them advice too, like where to find resources beyond the Fence.
She is not around as much as the other NPCs, and wishes she had non-sheep workers to cover for her. A Help Wanted sign is constantly in the shop's window. Teams can earn rewards for helping her out.
Feel free to jump her if she is out, or hit her up on the NPC Call Out Post.
UPDATE - DAISY AND COCO'S SHOP
Daisy's parlour has upgraded, and she now shares it with her sister Coco! Daisy continues to supply dairy products and sugar, but Coco can ration out other items at random and sometimes give food quests. Daisy is also who you want to go to for potions currently.
It's only open during the day though! Daisy lives there, but Coco tends to wander around or stick close to Daffodil.
See more info on the NPC Call out page!
The Cafeteria
Players have full access to the kitchen at all times, where, conveniently, there are six empty fridges/freezers. Condiment wise, they are scarce, aside from the cabinets full of Italian and Ranch dressing. They may have to get creative flavoring their meals.
Appliance wise, however, it is a bit lacking. There are only tools for vegetable prep and mixing, nothing too fancy. Hey, sheep don't have to heat up their meals, remember? Of course, there's plenty of room should players find a way to access one.
Note: kitchen items, thankfully, will be people sized for use. Most of them anyway. Maybe some aren't.
+Coffee Station
However, no flavorings or cream or sugar, etc are provided. There are areas for you to stock it yourself though, along with plenty of coffee mugs! There is one mug that is immovable, and reads "Courtesy of Thistle"
The Rec Room and Theater
...The internet is restricted though, and every website is about sheep of some kind.
Likewise, the theater is open at all times for players' viewing pleasure, complete with an all access popcorn stand! Almost any (PG-13 and below) movie can be found playing, though every actor is a sheep for some reason.
Book-wise, it is somewhat of a small library section! While anything involving 'characters' will just have sheep inserted instead, but there are plenty instructional books on various plants, animals, tools, and farming techniques and such.
THE LIBRARY
Within the facilities are rows, and rows and books. While instructional books on gardening or food have always been available, previously any books that mentioned names had the characters replaced with sheep. Now, all the books are normal. For example, if you wanted to read Romeo and Juliet, it would be the actual story, and not sheep-ified. All sorts of books can be found in the library, from recipe books, to books on language and mythology, to encyclopedias. Additionally, any books that are unique to any member of Daffodil's worlds can be found here if they wish.
You can read any book at your leisure on the many beanbags and pillows shrewn about, but you can also check a book out. A yellow sheep mans the checkout counter. If you check it out for too long without returning it, the sheep will come bleat at your window until you do.
Finally, there are also more computers here for use. Unfortunately, the sheep controls are still on all internet sites. However! You can use the computers to prints documents or make copies of things if you wish.
There is a plaque on the entrance to the library that says Courtesy of Daffodil
THE ARCADE
There are rows and rows of arcade games for people to play, ranging from old school games like pac-man to newer arcade games like DDR and racing games and--those motion control full body games you know what I'm talking about. THE POINT IS, GAMES EVERYWHERE.
But it's not just video games! While smaller, mundane games can still be found in the rec room (like board games and such), here in the arcade, you can find air hockey, ski ball, slot machines, and and more. Think lots of chuck-e-cheese esque mini games. You can also win tickets! Win enough and you can get plush sheep in a variety of colors.
In the arcade, there is a neon sign that says courtesy of Clover.
The Lake
The lake actually branches off into smaller creeks that flow through each Team Meadow. Appropriate, given that it's also their only initial source of water.
The Salt Cave
Deeper in the cave, there are giant holes that have been tunneled through the wall. It is currently unknown where they lead.
ETA - Discovered by Thistle and Rose, several of the caves contain crystals of refined spices that can't be found in the meadow. The [redacted] also seems to make an appearance from time to time.
Wetheram Forest
No matter the time of day, the forest is always dimly lit, and a bit ominous. But that's where any meat will be coming from, so players will have to take a romp through eventually.
The bestiary for the forest is updated as creatures are discovered.
THE MIST
What happens after that. . .?
Character Additions!
Out exploring that field beyond the Big Fence and want there to suddenly be a Cave because you want an NPC dungeon adventure? Go for it.
The only exceptions are team-specific additions, which will have to be earned through rewards and requests. If you are unsure, just give me a shout and I will yay or nay it.
In the event that someone does create something inappropriate and posts about it without confirming it with me (ex: THE SHEEP HAVE BUILT A SEX BOT DUNGEON!!!), the land will turn into a sinkhole and literally swallow it up. Simple!
PLEASE NOTE: THE FOLLOWING THINGS CAN'T BE ADDED TO SETTING WITHOUT PERMISSION:
-Any sort of Food Place. Outside of Daisy's Parlour for ice cream/dairy, and the shop for inconsequential candies/snacks, there is NO FOOD outside of the grass/lettuce in the cafeteria. All the sheep are...sheep, they have zero reason to have other food in the town. This will be a constant!
-Specific Clothing Boutiques; aside from shops that sell uuuh. Wool exclusively (like scarves and shit), the sheep will never be able to make a stable clothing shop. Additional team outfits have to be obtained via Deals or team effort*, and there will also be some resources they can find later!
(*Team Effort: Basically teams will be able to create some things (like clothes) by doing team posts that showcase their Herd Mentality and will it into existence. I will add this to the faq at some point to clarify.)
-Basically a good rule of thumb is 'would this eliminate the need for my characters to exude any effort whatsoever?' If the answer is yes, it can't be handwaved into existence. Does it make sense that the sheep can build you a skating rink but not get you pants?? No but them's the breaks.
Community Garden
Re: Character Additions!
relatedly, sonata has planted sunflowers along part of clover's pasture for similar reasons.
THE BARRIER
NEW - The Fountain
The Eye
When the Eye is open: Death is 'permanent.' If a character dies while the eye is opened, they will be trapped in turbo sheep hell, unable to escape or be called back through normal means. This applies during games as well.
When the Eye is closed: Characters can be revived; simply bring their bodies (or another vessel) to the fountain, and wish for their return. Their soul will return to whatever vessel is placed in the fountain. In a pinch if a character is away from the fountain, Lily can recall souls from where ever.
The Antlers
As of late September ooc, the eye on the fountain now sports a pair of crystal antlers. They indicate how dangerous the mist is at the moment. They will glow in various colors as a caution sign to onlookers when the Wolf King is aware of intruders; it means going into the mist at the time is sure to result in Pain and the beasts are on high alert.
The Scales
As of late April ooc, there are decorative tiles resembling eyes and scales on the fountain! Touching these scales will enable a person to fast travel to anywhere in the mist that they (or their flock) have been. If you or your flock haven't been there before, sorry, you gotta go on foot! You still have to get back on your own though. That said, if the antlers are flashing Red, the fountain will not take you anywhere.
Additional Functions
The fountain is also where characters toss their game coins in! When doing so, players have the option of viewing a memory.
When a memory plays, it will not only be reflected in the water, but on any nearby reflective surfaces. Every coin does not HAVE to activate a memory, that is entirely up to you. Once a coin has been tossed in, you can go back to rewatch the memory as much as you want.
The fountain is also the IC way to check if a character has went home! They will will see a brief few seconds glimpse of the character they are seeking, wandering around in their own home.
HOLY BEASTS
Death is Death. While not malicious, she tries to be very strict and uncompromising, and would appreciate if mortals stop using her realm as revolving door.
After recent events, she has created a failsafe to stop mortals from trying to sabotage her powers anymore--when characters die, they will no longer immediately meet her. Instead, they have to go through turbo hell and survive that. Fun! She is mostly fawn of Bluebell for helping her early on, and seems to have a history with Blossom.
JIM DEER (aka the Gem Deer aka the Earth Spirit)
At first assumed to just be a normal, if weirdly magical, deer made of gems, the Earth Spirit regained its memories with Bluebell's help, and now has resumed its duties of restoring life and greenery to parts of the world the mist has ruined. Its 'children' travel with it as ghosts, and will lead those lost in the mist to safety if they are called upon.
It was revealed that Stormy long ago made a bargain with the Earth Spirit, resulting in the Pasture remaining lively and untouched, but at the cost of every resident's memories.
FOREVER SNAKE
[IMG TBD]
The Forever Snake is simultaneously the most approachable and most elusive of the Holy Beasts. It is everywhere and nowhere, alternating between being incorporeal and physical, leaving giant tunnels in its wake at times. If you're accidentally in its path, you may be swept away through time itself.
The erratic behavior of the Forever Snake was caused by a wolf's binding, which was removed by Rose. The wolves seem to have been harvesting its scales for some reason. Now with its senses back, its movements are more deliberate and less random.
THE MOON
The moon is a sheep. No further information as of yet. Currently has only made contact with Clover and Bluebell.
The Snake
A mysterious snake hidden in the pasture, that seems to have a grudge against Blossom specifically. He is a spy for another faction, and has been tasked with trying to break Herd Mentality within the meadow.
He has a child-like voice but is seemingly far older than that. While polite, he gets irritated easily, and has the ability to grow and shrink his body. He only appears for the Weeds he's summoned.
LIGHTHOUSE
During the day, it's. . .just a lighthouse. The structure at it's base is a cozy, quiet room, with a few (sheep) themed books and a couch/chairs for lounging. You can watch people in the lazy river from the window. There is a cute sign hanging on the outside that says "Courtesy of Rose."
Then, many, many staires lead to the top of the light house and its bulb. Standing up there, you can see all the way to the edge of the forest, though you cannot see beyond the fog.
At night, a brilliant light shines from the lighthouse. If you're ever lost, look for the light to guide you back to the pasture! If you are just trying to sleep in your barns uh, cover your windows.
LAZY RIVER
There are also inexplicably innertubes and pool noodles, most sheep themed, scattered at various areas of the river. Occasionally you will find a sign that says "Courtesy of Thistle."
LAUNDROMAT
Inside, there are plentiful washers and dryers, along with detergents and fabric softeners. There is also a casual lounge area, decorated with various flowers, for you to chill while waiting for your clothes. There are options for dry cleaning, ironing, and air drying your clothing, too.
Additionally, there is a small arcade area with three old school machines. You can play a sheep themed version of Frogger (Sheeper), PacMan (a wolf trying to eat sheep), or Space Invaders (cows being abducted).
The Jail
Inside you will find 6 jail cells, each with one inexplicably comfortable cot (stuffed full of wool) and a toilet, and stereotypical bars. There are no keys, with the locks simply activated by the hand signature of anyone on the 'outside.' Some wayward sheep will wander in and lock themselves in, oops. Once inside, you cannot open the lock, you have to get someone to let you out. Or you can break out, whatever. Some of the rooms have a weird...guilty vibe, like if you're feeling guilty for something, you might be compelled to come in and take a nap. Weird.
There is one room in particular though, labeled "Solitary Confinement." The room nullifies ALL powers, including astral projection, be they sheep or canon. But like the other locks, it can be opened by anyone. Be sure to not get thrown in yourself by accident!
Additionally, there is an interrogation room which includes a table and chairs for conversations, and a two way mirror. There is also a little stand for you to take mugshots for fun, yay!
Finally, in the very back, is a freezer room. Or I supposed more accurate would be something resembling a morgue, with cubbies for storing frozen bodies and limbs and such. NOthing is in there yet however.
Outside the the jail is a sign that reads "Courtesy of Rose."
Re: The Jail
Most of the walls are gone and none of the regular cells are usable anymore, but Solitary Confinement and the freezer room are still intact and functional.
Freezer room > Meat locker
Since Day 12,
Rubato has been using this back room as a meat locker and hanging up the animals hunted for Bluebell or for trade. The meats are all tagged with the day they were prepped, most of it is fresh but some of it is definitely here for aging! He won't actually mind if anyone wants to keep spare limbus bodies in here but like.. maybe nobody else wants those sharing space with their food.
Re: Freezer room > Meat locker
Has a spell in place that keeps the freezer locked.
Athletic Center
Complete with stage, basketball courts, and bleachers! There's also a storage room, filled with different sports balls and equipment, and nets for various sports. Your standard high school gym stuff! There's also a people sized...sheep mascot suit. BUT WAIT THERE'S MORE.
There's another door that leads to an actual gym, with weights, treadmills, exercise balls, etc. There's also an indoor pool and boxing ring. And if you go outside, you'll find that the building is surrounded by a track for running.
The Daisy Maze
Found in the chambers is a mysterious little cat named Coco. She seems to have some connection to Daisy, though neither of them remember each other.
Re: The Daisy Maze
THE BOUNCY CASTLE FIELD
They are all colorful and inviting and provide? Enrichment? A couple even connect to the lazy river so you can slide into the water! Two castles in particular resemble a snake and sheep and there are inflatable signs that say "Loyalty to both fur and wool!" and "Let your heart howl and bleat!"
ON the fence leading to the area is a sign that says Courtesy of Rose.
WEEDS CLUBHOUSE
Inside, there are exactly ten rooms, and mini fridges in each. While they aren't furnished otherwise, there are plenty of bean bags and pillows to lounge on. There is also a ball pit and playplace playground/jungle gym set outside of it for like, enrichment.
Outside, there is a sign: "WEEDS ONLY, SHEEP STAY OUT! *Courtesy of Thistle*"
Faith's Tower
Well you can still go into her playhouse at least.
There's a sign on her yard that says ASAB.*
*All Sheep Are Bastards.
:)
- one of the ten room doors is suddenly marked with a whole bunch of tiny little claw scratches.
- it doesn't sprout a lock or anything! but sometimes when you open that door it just shows the expected basic, generic room. and sometimes when you open that door it's into yawning, utterly impenetrable darkness.
best be careful (and ping Seth) if you ever decide to walk into it when it's in the second mode!]
Monika's room.
Monika has a man-sized freezer, currently with a full limbus body of her. It's enchanted so only she can move it, or open it. This includes from the inside.
At any random time her 'fridge will have various booze or food she's saving, especially from rituals. (Leftover mystery meat patties. Peach schnapps. Etc.)
WEEDS BARN
The sign is gone and replaced with: "The Weeds' barn. FUCK YOU, SHEEP! *We owe Thistle nothing*"
GREENHOUSE
Made of sturdy glass reinforced with metal, the structure has enough space for teams and weeds to all have a section to work in. There's a little A/C box that magically allows for temperature and climate control for any potential plants that don’t normally grow well out in the meadow (but no wolfsbane will grow no matter what). There’s no automated lighting though, so if you're looking for something specific you have to rig something clever with sunflowers/magic/etc. probably.
There’s a little pond in the middle which is just aesthetic right now, but can be useful if you want to transplant plants from the lake or other bodies of water that show up.
There is a cute floral sign outside that says "Courtesy of Lily." But wait, there's more! It seems like there are some plants growing in the greenhouse from each Lily's homeworld:
LANTERNBLOSSOM
Converts nutrients into magic before storing them inside its body. When it blooms, it releases all of its accumulated magic power at once through the flower petals, causing a beautiful if short-lived glow.
SLIME PLANT
Looks like a forget-me-not, but the entirety of the plant is slightly glow-in-the-dark and slimy and can be boiled down to make mana potions. You can add fruits to make the potions fruit-flavored.
NIGHTFALL LILY
A 2 ft tall shrub that flowers at sunset through the night; its flower is violet with 5 petals fading to a red center and stamen. Dried petals and stamen, when steeped for 3 minutes, produce a dark red wine-colored tea that tastes strongly of stewed or jammed cherries.
RED GERANIUM
A type of geranium with bold, lightly-scented red flowers and green-and-brown striped leaves. Highly decorative, the leaves can be used for tea, and geranium essential oil has multiple uses if you can gather enough of it.
HOLLY BOYS
A small group of shy, weak monsters who hide among the other plants, self-propagate at the same rate as normal pasture plants, and die if removed from the greenhouse. Each is about the size of a human hand; handle with care as they will try to headbutt, prick and mildly poison you. Same uses as American holly, and their debarked stems are delicious if pickled.
SLAPPIN SUNDEW
This large plant grows clusters of wiggling vines that can reach up to 3 feet from the plant and are covered in soft, sticky fibers. It secretes a natural glue that it uses to capture any insects (or careless sheep) that fly close enough for its sticky tendrils to whip into them. Thanks, Poison Ivy.
JAPANESE MEADOWSWEET
An attractive shrub with five-petaled pink and white flowers and a very sweet scent. Has anti-inflammatory properties and can be used as a digestive aid and mild pain reliever. The pollen can be used for flavoring.
Note: none of these plants can be replanted outside of the greenhouse!
The OTHER GreenHouse
If you venture inside, you'll find it, well. Mostly dead aside from the mist wolves. But there is soil in there. . .you'll find that plants like potatoes grow far faster in it, along with possibly other plants if you try experimenting.
Oh there is one more plant there. Mandrakes. If you pull them out by their heads they will scream. Depending on your defenses (ear plugs, distance, etc) if you hear the scream it could cause temp deafness or even insanity. Fun!
Otherwise, just a normal Greenhouse. Ish. Don't get bit. The plaque outside reads Courtesy of DAFFODIL.
no subject
The ones aimed directly at the greenhouse entrance are always on, and will be changed out regularly as they drain.
WOOD WORKSHOP
Inside, is an ideal woodworking setup! It has a bunch of woodworking implements for projects of reasonable to small sizes, and includes, but isn't limited to, carpentry machines like a band-saw, table-saw, and planer, as well as smaller scale tools like lathes and chisels for carving, files and handsaws, woodburning wands, and sandpaper. Y'KNOW, WOODSHOP STUFF. There's also goggles, dust masks, heavy gloves, measuring tapes, and other helpful knicknacks to make making stuff possible. Any tools in the workshop cannot be taken out of the building, however supplies can be brought in!
On the side of the building facing the lazy river, big doors can be thrown open so that the shop can be aired out and also so lumber can be dragged in to be chopped up and carpentered into stuff.
Go make some birdhouses.
Open Clinic
Inside, they'll find an exceptionally sterile environment. There is a small, but cozy lobby with a flatscreen tv that broadcasts...sheep stuff....and a welcome desk. A fluffy green sheep sits there to welcome you, and by welcome you I mean stare blankly.
There are six individual exam rooms, all with a small cot and spinny chairs, a back room with a metal table ideal for messy surgeries, and two rooms that aren't so much rooms as they are uuuuh cages. Are those silver metal bars? Don't worry about it.
The clinic is stocked with rubbing alcohol, gauze, hand sanitizer, and pretty much anything you'd find in a standard medkit. There are also doctor coats, thermometers, and stethoscopes. Some of the sheep are wearing them now.
There is a plaque in the lobby that says "Courtesy of Clover."
Re: Open Clinic
Tyr has put up a false wall to block the cages from view. (it's just wood)
THE LAB
. . .but that's just one half of the lab. The other side includes a giant cauldron and stove, and a shelf full of empty potion bottles, as well as generic uuuuh 'ingredients.' Eye of newt, frog warts, salmon tongue, etc. They have to be replenished if used. There are also witch/warlock outfits in various flock colors as well. It looks like either side is befitting a scientist, mad or not.
Additionally every time you enter or exit, a steam of spray envelopes your body for SANITATION.
On the outside of the lab is a rose-gold plaque that reads: Courtesy of ROSE.
Wastelands
If you're lucky, you may find some wolfsbane (tap me). If you're unlucky, you might get tossed around by Tree Shadows or possessed by Puppets. Curiously, wasteland patches are the only areas you have any hope of finding potatoes without Coco's help, though they can be replanted.
The Beach
On the beach, normal critters can be found--starfish, shells, etc, but Sheep Crabs (Sheebs. Creeps??) can also be spotted, along with Lake-type gator dawgs. The latter keep to their own territory tho, so don't mess with them and they won't attack you.
Curiously, in the ocean itself, while most normal sea creatures and fish can be found, no large sea creatures (sharks, orcas, sea turtles, giant squids) can be found. However, if you are unlucky enough to get swept into the mist in the ocean, the shadow beast tend to take the forms of sea predators.
In the distance, *something* can be seen in the mist. But it's at LEAST an hour+ swim or flight, and then the mist is in the way so. . .whatever it is will remain a mystery for now.
Public Hotsprings
There are two main pools, both separated by a wooden fence for privacy, as well as a small changing room full of multicolored towels. The water is pleasant smelling and herbal, and somehow manages to change out fresh every day, and it stays pleasantly warm/hot 24/7 despite the weather. That means cherry blossoms are also constantly falling. It's a nice place to relax if you don't mind it being too public. Be mindful of sheep floating around in the water.
A plaque on a tree reads "Courtesy of Peony."
COMMUNITY ARTS CENTER
Inside, you'll find a stage and theater for live plays (along with a supply of cheap backgrounds and costumes that can't be taken out), a small studio for recording songs, and a karaoke bar! There's a big screen that will display the lyrics, though the only songs available for playing are those found in the worlds from Clover's flock. Also, some may or may not have their audio/lyrics replaced with sheep bleating.
Even though it's a 'bar' the only food and drinks you can get from it are colas and grape soda, and infinite popcorn. Bring your own snacks!
Outside, there is a plaque that says "Courtesy of Clover!"
Lost Pasture (The Dream Daycare)
The sole standing building is the Dream Daycare! It's now been fully restored, with hedge-trimmed deer leading to its entrance on a path. It's a very comfy area just for hanging honestly, and there are instructions written on the walls for dream diving.
Key Notes:
-Formerly inhabited by the Sunflower Flock.
-Full of both black and yellow sunflowers. Yellow sunflowers act as normal, but black sunflowers can create pockets of mist. Why would you do this. Idk.
-Dream Daycare!
~Inside there are several comfy daycare/lounge-like comfy rooms. Each has a small cloud floating in the center of the room.
~Here characters can nap together and manufacture Deliberate Dreams - think heart games and normal dream walking but purposely combined so if there's something you want to show characters via dreams, you can do so here.
~Dropped characters can manifest here and only here outside of dreams. Whether they've been good-ended or just sent home, your character can reach out to speak to them and bring them out of the cloud for up to an hour. However, you may not always reach said person (they'd have to be asleep too, and who knows how time is working in their worlds).