wooliefrand (
wooliefrand) wrote2023-03-06 04:24 pm
The Flocks
Apping Guidelines | Drops/Hiatus | Activity Check | Setting and Locations
HERD MENTALITY (and Item Regains) | NPC Call Outs
The Flocks | Weeds |Compendium
OOC COMM | IC COMM
THE FLOCKS
Each fenced off area is home to a different flock! The starter 'barns' for each flock just contain a shit ton of hay and six individual rooms with beds. There's a portapotty outside that somehow opens into a fully functional bathroom (sink, tub, shower, toilet, etc) and contains basic necessities like a toothbrush and such. Under each mattress (or closet, eventually), team members will find up to three new outfits, not counting whatever they arrived in. Barns can/will be updated as time goes on!
For each flock's field, their meadow is peppered with their namesake flowers, a pond of fresh water, and a singular big fruit-bearing tree like in Animal Crossing. Additionally, every barn contains a crystal sculpture of their team flower. When characters arrive, they are powerless! You receive your sheep powers and rites (and your canon powers!) after touching the flower. Additionally, if you ever want to seal away your powers, just touch the flower again to do so.

BLUEBELL
Aesthetic: Main colors are various shades of blue, jeans, and oversized sweaters, shirts, etc. Think Comfy Casual.
Fruit Tree: Blueberries. Yes I know shut up. [+raspberries, strawberries]
Boons:
- Heal: Via kissing; amount depends on type of kiss. Hand kiss, less healing, kiss on the lips? MORE HEALING.
- Mental: Cast spells that briefly make people fall in love and can calm angry feelings
- Utility: Now kiss; able to forcefully move/redirect another person/their own momentum
-Love Love Beam: Turn people, or yourself into a plush toy (that can still move). It only works on one person at a time. If not aimed at a living being, it instead briefly turns the immediate area it hits into a super cozy aesthetic corner decor-wise. May be fired from a tattoo on your tummy.
RITES: Flirting, Matchmaking, love themed games, love bombing.

DAFFODIL
Aesthetic: Spunky Summer. Citrusy or sunset colors, leggings, shorts, tank tops, sun hats, etc.
Fruit Tree: Lemons [+ oranges, limes, buddha's hand]
Boons:
- Heal: Via happiness; a strained smile will yield only small healing, but laughter or genuine happiness will heal more.
- Mental: Cast spells that make someone laugh (lightly or uncontrollably, think Joker Gas) or give an energy boost
- Utility: Light Space; Able to manipulate a bag that expands/shrinks in size, light to carry around, and can be hidden inside via light manipulation
- Sunny Day: Able to generate light and heat to mild or intense degrees. They can make their whole body warm and be a living kotatsu (and optionally glow too) or they can concentrate the heat to a single point. When condensed to a single point, the heat becomes a laserbeam of light, though regardless the light is no stronger than what a sunflower could produce.
RITES: Jokes, festivals/parties, party games, gift giving

LILY
Aesthetic: Main colors are neutral colors, breezy and loose silky clothing. Depressed Drapery. Dresses, long blouses, lounge clothes.
Fruit Tree: Peaches [+ plums, cherries]
Boons:
- Heal: Via tears. A single tear drop will heal minor wounds, ugly sobbing will heal major wounds.
- Mental: Cast spells that manipulate the physical appearance of things (basically illusions)
- Utility: Poltergeist; able to summon a spirit that can be controlled/interact with inanimate things only. Yes they are dead sheep.
- Ghosting You: Become intangible at will. This allows them to avoid damage that requires physical contact, but also renders them unable to interact physically with anything until the effect is cancelled (this also includes using other magic). Intangible people hover along the ground by default rather than falling through it. A Lily can use this on up to two people at a time, for up to an hour (though no time limit for themselves). This power cannot be 'spammed.' Once turned off there is a 15 minute cooldown before it can be used again.
RITES: Therapy, vent sessions, confessions/anon chats, advice

ROSE
Aesthetic: Suits and Style. Tuxes, business suits, prom, reds and blacks anything that looks good with a rose.
Fruit Tree: Red Apples [+ granny smiths, golden delicious, pears, pineapples]
Boons:
- Heal: Via blood; The severity of healing depends on the amount of blood consumed. They have to drink others blood, and to heal non teammates, the person has to drink blood from Rose.
NOTE: For Rose only, when they need to drink blood, their canines will turn fang-like! Player preference on if it's permanent or only during healing.
- Mental: Cast spells to manipulate (enhance) emotions, barring Love.
- Utility: On the vine; capable of controlling vines that can also be thorned.
- False Rose; Can temporarily take possession of a living creature -- up to 15 minutes for a sentient being, 24 hours for a non-sentient being. Non-sentient beings wills are weaker, and can be possessed easily, however sentient beings must give (IC) consent. The exception to this is if the target is in a vulnerable fit of negative--sad, angry, etc--emotions, and can be possessed by force (with ooc consent). When possessing someone, the target will briefly take on a trait of the possessor as a tell-tale sign, or be wearing a rose corsage.
RITES: Debates, gossip/spreading rumors, dramedy, theatrics

THISTLE
Aesthetic: Practical punk. Ripped jeans, fishnet, dark and purple shades. Stylish but you can still lay on the ground and not feel silly.
Fruit Tree: Figs [+ dates]
Boons:
- Heal: Via pain depending on severity. A light pinch will heal less than punching someone in the face.
- Mental: Call attention to themselves/silence people around them
- Utility: This(tle) Bomb; Able to control a ball of razor-sharp thistle thorns, individually or as a group, can be summoned from surrounding plants.
- The Bouncer: A reflective counter attack; absorbs the power aimed at the user and redirects it back in equal force without the user taking harm. The attack/reflection itself can take on a form unique to each Thistle. When not used in direct combat, the reflection can instead be used as a body or stunt double for small tasks. It will be dispelled once hit by a strong force or used to counter.
RITES: fights, competitions, speeches, art/graffiti

CLOVER
Aesthetic: Sporty Street style. Stylish sweat pants, jackets, bodysuits, shades of green.
Fruit Tree: Green grapes [+ red seedless, cotton candy grapes, kiwi]
Boons:
- Heal: DICE ROLL. Summon dice, the heal strength equates to the number rolled.
- Mental: LADYBUG. Reverse a recent action (ooc flip a coin, if heads you're able to change the outcome of the situation)
- Utility: WISHBONE. Inflict good or bad luck on yourself or a target.
-TREASURE BOX: Roll the dice (1d10 oocly), while summoning a melee, ranged, or defensive weapon, and one will appear at random. If not the one they wanted, the user must wait five minutes before re-rolling and giving up previous item. Said item can be used all day/until its restraints are met and it will disappear : Item List Here!
RITES: Pranks, gambling, games of chance, surprises, wish granting (helping ppl)

PEONY - RETIRED
Fruit Tree: Pomegranates [+lychee, dragonfruit]
Boons:
- Heal: Via Monologue; the more or faster you talk, the more you heal.
- Mental: Yeehaw - Turn yourself or someone else into a horse for 5 minutes. No other animals, only horse. Alternatively give yourself temp useless horse-like traits, be it ears or cravings for carrots.
- Utility: Gunslinger. Create a fingergun and you can fire one of three bullets: The Good (small bursts of energy pellets that range from tiny harmless and at most annoying, to strong enough to maybe knock a man off his feet), The Bad (create a portal to any spot in the pasture you've been before, however, the portal only stays open for as long as you keep the fingergun position) or The Ugly (Once per day, you can nullify *ONE* power of any target for five minutes. Using this bullet renders your other bullets inaccessible the rest of the day).
RITES: cheerleading, bragging/boasting, crowdsourcing, storytelling, team chants
NOTE FOR ALL TEAMS: Shoes/footwear can be whatever and magically you will not slip on grass even if you're wearing dress shoes. Unless you want to cuz it's funny.
SO WHAT'S THE POINT OF FLOCKS?
Blossom is big on herd mentality!! Every time your flock does something together (whether it's just a general post or messing with another herd with a teammate), it helps her get more powerful!! Something something magic bullshit. If you want something specific, like a better fucking house, going out and doing stuff with your team or using your powers are the fastest way to get it. The NPCs will also give out individualized requests if needed.
DO I HAVE TO STAY WITH MY FLOCK?
Short answer, yes. Long answer, just for fun shit like wanting to sleep over with another character, no, but staying away from your team for days will eventually give your character a creeping sensation of dread and lowkey feel like some brainwashy stockholm syndrome. It's fine.
HEALING SEEMS LIKE A CHEAT?
It levels the playing field!! However, there are SOME restrictions:
-Healing is not a fix all! For example, if you break a bone, it will need to set correctly unless you want it to heal all fucked up like.
-Likewise, healing will NOT re-grow limbs. You'll need to find some limbs to be reattached if that happens!
-Healing is also not a cure all for poisons or certain status effects, so have fun with that!
-Healing still works in the forest, however, it is weaker, and you'll only be able to heal minor bits until you're closer to the Pasture.
WHAT ARE SHEPHERDS FOR??
Shepherds are special team members! Their bells will always be tied to their staffs. Aside from the special notes below though, they are just like any other sheep/team member.
-Shepherds do not need to sleep! They can if they want, and they can get tired eventually if you wish to play with some sleep drunkness, but it's not a requirement.
-Shepherds also instinctively know where all their teams are at any given moment, and are the best at tracking them down if they want.
-Shepherds also are responsible for Good End drops/wishes!
Note: Shepherds don't necessarily have to be team leaders ICly, they can act as support! Play with the role as you see fit.
SO WHAT'S HERD MENTALITY?
Herd Mentality is what powers the world and gives both the NPCS and PCs strength! The more you do with your team the more your characters will benefit, including:
-Team activities can summon clothing/furnishing should you need it (ex: a team just doing a silly activity together)
-The stronger the bond with your team, the longer a sheep can stay away before stockholm feelings set in their heads
-Things that increase Herd Mentality includes general team posts, activities, and hunting/gathering together!
-From an ooc standpoint it's just an IC excuse for characters to make posts and interact with others.
Our Flock Did Something!!
COOL TELL ME ABOUT IT HERE.

WHAT DID YOU DO
no subject
They did it for actual nice beds tho.
no subject
ROSE RITE
time, we kinda handwaved when
rose did Role Tryouts for the play they're gonna do together.
we have decided what we want to use the power of this rite for, is
to make all npc red sheep now be wearing their own fascinators, cravats, bow ties, rosey corsages, and/or tiny top hats. forever*.
*unless someone decides to ROB their sheep of their adorable accessories but like why would you. you monster
Re: ROSE RITE
Please assume sometime on day 39 Angie just gets hit with a star piece he can bring back to rose dsdga
Re: ROSE RITE
UPGRADES - DAFFODIL
barnwide/general; last updated 12/04/2023
Kitchen (game 2 win, day 8) Bathroom & Spa (game 5 win, day 18) Basement (blossom contract[x][x], day 25) Sunroom (game 9 win, day 29) Clinic (manually, by rite & herd mentality, day 34-35)
UPGRADES - BLUEBELL
Day 7 - 9
SCREAMS IN MATHSometime on Day 9 they sat in a kiddy pool for over an hour, so that Red would dump a bunch of gravel into the moat, so that they could eventually go ahead with plan FILL THE MOAT WITH WATER.This step has yet to be completed... despite the fact that Fantasia is looking into some potential pets for the moat.
Day 20.
UPGRADES - LILY
ROOM UPGRADES - DAY 16
Lethe - having a 7th room show up all for him
Chronos - a giant beanbag patterned with hay to relax on, and also a bunch of extra actual hay on top of it
Charon - power null field on room
Ananke - soft plush carpet and a nice desk
Perci - a super cool hutch desk
Aides - wildly effective blackout curtains
SECURITY SYSTEM day... 14?
security system updates
- All Weeds are blacklisted and will be removed from the Lily meadow with no countdown involved if they enter.
- Your Name from Rose is similarly blacklisted.
KITCHEN (shared with Bluebell) - DAY 25
WAR ROOM & SPA - DAY 29
Lily's tree also gained plums!
SCREAM ROOM - DAY 44
It can be reached from both inside and outside Lily barn. The doors and doorknobs to reach it from the meadow or barn are very low, inconveniently so for a human or humanoid -- it's made to be opened by Blossom. She can access it without triggering their security system, though she would still need a Lily's assistance to remain within the barn itself.
Inside the add-on is a low padded sitting area along one wall, some soothing lighting, a small selection of library books (non-demonic) that get shuffled regularly, a rug to soften the floor, a lot of cushions, and a couple of warm blankets. There's also a few potted plants set around whenever the weather isn't freezing.
The whole thing has been magically soundproofed via rite. Both access doors can be locked from inside with a simple latch if the occupant wants some extra assurance of privacy.]
VARIOUS - DAY 71
- BASEMENT: Windowless for Kevin's comfort. Part of it is closed off for his bedroom, and particularly dark and spooky. The rest looks like a neat bachelor pad which can be used as a general private hangout spot. (from emotionletting ritual)
- LIBRARY: A new door inside the barn opens into a cozy little private library! To differentiate from the public library, there are ONLY books specific to (current) Lilies' worlds, and only ones they consciously know about. So no made-up books that could feasibly exist, just real ones from their world. (from Lethe's quest)
CONSERVATORY (shared with Bluebell) - DAY 98
UPGRADES - ROSE
As of Day 11
- a pile of fancy pillows to go on said couch. They are ungodly baroque nightmares but somehow still very comfortable.
- a fancy kitchen (courtesy of winning the Death's Eye questions game)
- a stone campfire pit (courtesy of collaborating to yeet Dabi into the mist)
Re: As of Day 11
also we've hidden our powers lore sign from sight.
Day 12 - hamster obstacle course/soundproofed guest room
Rose's barn will rumble suddenly, as people sized hamster tubes sprout all over it inside (and there is at least one bubble window that views the outdoors like those one windos in mcdonald playspaces). While they're all around inside the barn and have various entry points, they lead to an underground room obstacle course, with a somewhat Queen of Hearts hedge aesthetic. There is a monitor where you can change the difficulty settings of the course, but everyone will be dunked with water upon starting for some reason. Canon powers don't work on the obstacle course, but sheep powers do (barring instant transportation-like powers). If you make a wrong turn, get a step wrong, or otherwise give up on the course, you will be forcibly ejected from Rose via their pond.
AT THE END of the course however, is a simple guest room, with a nice bed and nightstand. The room is soundproof if you beat the obstacle course on its highest difficulty setting, and all powers work in this room. Also, it leads to the kitchen by a set of stairs. There's also a monitor in the kitchen to watch course for shits and giggles. Rose is weird.
Day 16 - personal upgrades
Re: Day 16 - personal upgrades
no subject
Re: Day 16 - personal upgrades
Blood Fiend's room has a 10x gravity field which activates 1.5 seconds after any living organism enters. He can deactivate it at will. It goes back to auto-trigger as soon as he leaves the barn.
* He wished for an anti-theft mechanism and it manifested as this.
--
By day 22 the room is fully soundproofed due to multiple rites. He got rewarded on a wall by wall basis because he sucks at Rose rites.
ALL GONE DAY 36 ONWARD. NOT HIS TURF ANYMORE
Re: Day 16 - personal upgrades
also has a closet now
no subject
noting that Face-Making Devil is going to get a hidden storage compartment under the floor. could maybe fit one average person max, if they wanted to be real cramped in there. no bigger than that
Day 18 - mind reading ward
Mind reading/Mind screwing powers are all now null and ineffective inside the Rose Barn.
Day 18 - locks (front door & individual rooms)
On the plants thorny vines are also six keys, each with a crystal rose on the end. They'll instinctively know to tap their door with the keys, and their knobs will reshape into a rose mold, enabling them to lock the door from the inside or outside.
The keys also work on the front door, of course! And fire and other elements can't destroy the front lock.]
Day 22 - Azdaja's room
Day 23
*unless someone decides to ROB their sheep of their adorable accessories but like why would you. you monster
DAY 38
UPGRADES - THISTLE
no subject
I believe we also have a couch and nicer beds at this point
no subject
UPGRADES - CLOVER
FROM THE FIRST TWO WEEKS
-one ikea catalogue to spark changes to come
-several beanbag chairs
-one fully furnished bathhouse
-six upgraded rooms with locks, lockable windows, and storage trunks