wooliefrand (
wooliefrand) wrote2013-06-18 11:07 am
Daffy Quest
[When you arrive to the daisy patch, you'll find the hatch hidden under the grass just at the edge of the meadow, before the mist overtakes it. The dark stairs are waiting for you to descend.]
Proceed! (Ping Ash for any decisions that don't have instructions!)

Proceed! (Ping Ash for any decisions that don't have instructions!)


ENTRANCE
There are also two skeletal wolves there! HEADS UP.
Roll 1d10 to dodge! If 5 or lower, you get bit or scratched, but otherwise can fight back.
-Proceed
-Return to the Surface
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Tch.
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nasty gash down his chest as he was trying to grab a torch. yelping in pain and automatically smashing said wolf in the face with the torch]
OW FUCK
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Then he looks at the savanna boys.]
You two . . . are you alright?
[He can punch a wolf if needed.]
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wolf is getting a mouthful of electricity for it though]
No biting!!
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Room 2
The door up ahead has something of a lock, but no key is present. How do you move forward?
-Proceed(once unlocked)
-Backtrack
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We're coming for dinner open up.
[...also whats the lock like actually like]
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Room 3
But also, watch your step! It's hard to tell due to all the dirt and dust, but the floor is tiled. . .and booby trapped.
Roll 1d10. If the number is Odd, the floor under you begins to crumbles, old rusted spikes underneath the tile. If it is even the floor glows faintly, showing you the correct stepping pattern forward.
Proceed
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Room 4
The faint sound of running water can be heard from this area, which would explain why the air seems to be somewhat moist, and inedible mushrooms are sprouting everywhere. As you walk, the vibrations make them quiver, releasing spores into the air.
Roll 1d10. 5 and up, nothing happens, though you have to cough a bit to dispel the spores.
Lower than 5, choose an effect:
-You blink, and a family member or friend from your past appears. They seem confused, where are they? Are you okay? They reach out for you--only for a clawed hand to grab them by the neck, dragging them off. You reach out, but feel something pulling you back as well. You can fight against it, but it's just an illusion--careful not to hurt anyone who's actually there before this fades.
Or
-You see no illusions but man, you are hungry. What if. . .you did just a lil nibble on someone. Just a lil nothing big, surely they won't notice. . .you can resist, however, the nagging feeling won't go away until you return to the surface.
Proceed
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he's fine aside from the coughing]
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coughcough. bleuuhhhh ]
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Room 5
IT'S....A BIG WALL? With a mural. It's dirty and dusty, but if you wipe away some of the debris, it reveals. . .A puzzle?? Hm.
Ping Ash when solved!
But after all that, or if you're not ready to deal with it you'll find the there are also four doors in this area. Looks like you can freely enter them all.
-Proceed
-Top Left
-Bottom Left
-Top Right
-Bottom Right
-Backtrack
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Room 6 (Top Left)
Skeletons! But ram skeletons this time. They hold out their hands to stop them.
Halt! Are you predator or prey?
Proceed
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[ DO I LOOK LIKE PREY TO YOU? ]
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Room 7 - Tip
Answer me this, intruders.
In a magical land, there are 100 lions and 1 sheep, all of which can live by eating the plentiful grass on the island. Any lion that eats the sheep will magically turn into a sheep afterward, such that there will always be a sheep on the island.
Every lion would like to eat a sheep, but would much rather prefer to not be eaten (they wouldn’t mind turning into a sheep if they wouldn’t be eaten).
If all the lions act rationally and know all the other lions act rationally, how many lions will remain on the island in the end?
It eyes them, awaiting their answer.
Proceed
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ROOM 8 (Bottom Left)
Hey, did you hear? A shepherd needed to capture all 10 of his wayward sheep! But he managed to get them all with one shot. How did he do it??
[the doors won't unlock until they give an answer]
Proceed
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ROOM 9 (Top Right)
A bat
A large stick
An old rusted pistol
What do you do?
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are these ones not going to talk ]
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ROOM 10 (Tip)
Answer me this, intruders: A shepherd goes to market and buys a wolf, a sheep and a cabbage. On his way home, he has to cross a river by boat from one side to the other. The boat can carry only the farmer and one other thing – the wolf, the sheep or the cabbage, so the farmer will need to make a few trips to boat all three over to the other side. During the boating, he will always have to leave two things on their own on the banks of the river. For obvious reasons, the wolf cannot be left alone with the sheep – he will devour it. The sheep cannot be left with the cabbage, because she will eat it. How then, can the farmer transfer all three to the other side of the river, leaving them all intact?
Proceed
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ROOM 10 (Bottom Right)
A shadow of a wolf dances on the wall.
Help help, travelers! A bone is stuck in my throat? Can you reach in and pull it out? I'll make it worth your while.
What do you do?
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1/2
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The Center
Upon a table in the center of a massive room is a small cat with a daisy tucked behind an ear, wearing a skirt, and playing a fiddle. The room is full of sunflowers, all projecting a faux natural light into the room, and a fresh water stream flows from somewhere. . .
There are five chambers that surround the room as well, but for now, the cat perks up.
"Whaaat? Visitors? Omigawd! It's been--hm. I don't know how long it's been. But hiya! I'm Coco."
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