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wooliefrand ([personal profile] wooliefrand) wrote2023-03-19 02:02 pm

COMPENDIUM

Premise | The Rundown | Rules | FAQ | Taken
Apping Guidelines | Drops/Hiatus | Activity Check | Setting and Locations
HERD MENTALITY (and Item Regains) | NPC Call Outs
The Flocks | Weeds |Compendium

OOC COMM | IC COMM



GENERAL
Wild Herbs and Spices
Location: All over Wetheram Forest, the Meadow, and near the Lake
Descrip: You can assume general basic (wild) herbs can be found all over the forest and field, including: dandelion, asparagus, wild onions, sage, chickory, ginger root, and edible flowers for teas. The only important exception to this: there are no other berries or fruits outside the pasture aside from specifically named ones. Many wild vegetables can be foraged as well, but more specific ones (like corn, rice, etc) can't be found. Note: No nightshade plants whatsoever can be found in the meadow or forest, aside from the Pepper Pods, which are made up anyway.

Field Mice and Song Birds
Location: Meadow and Forest
Descrip: Basic ass birds and mice! It's VERY hard to catch the birds but you can eat a mouse if you want I guess.

Freshwater Fish
Location: Lake
Descrip: Nondescrip freshwater fish! Tasty, but bony. Can eat the bones if you cook them enough though. Sometimes if you're lucky you might find a blue lobster. That's not a fish at all.

Ocean/Beach Stuff
Location: Beach/Ocean
Descrip: Any small/common salt water fish or critters can be found at the ocean and beach, along with occasional sea gulls too! You're free to find sea shells and sea weed too. However, no large creatures such as sharks or dolphins are present. Notably, crabs are rare, but sheep-crabs are common.

PLANTS
Cattails
Location: Lake
Descrip: Me Want Bite. Weirdly, these plants are very solid and fibrous, and taste like bakery bread.

PepperPods
Location: Forest
Descrip Edible peppers that range from sweet to horrifically scalding depending on their colors: Blue is super sweet, Green is just pleasantly sweet, Yellow is mild, Purple is hot, Red is Ghost Pepper levels.
The plants themselves looks nothing like normal pepper plants, and in bunches of 2ft pods, that will spritz out pepper juice defensively if they feel threatened.

Sunflowers
Location: Meadow, Forest
Descrip: Sunflowers are just that--sunflowers! They are large and pretty and have edible seeds, and behave much like real sunflowers, but with one big difference. They can be flashlights! By twisting the middle of their stems, they emit a light that mimics sunlight. Many predators in the forest will actively avoid this light! Once plucked, a sunflower light can last one IC week as long as it's not on all the time. You can extend the life by replanting it.

HunnySuckles
Location: Forest
Descrip: Deep in the forest--about an hour walk if you know where you're going--is a huge grove of honeysuckle plants. Their nectar mimics thick honey, and is highly nutritious and delicious. The flowers themselves are also edible and sweet tasting. However, it hunts magical creatures; if your character has any supernatural elements whatsoever, the vines will sense this and start draining their energy. In the center of the the grove is a massive toothy flower that will also physically try to eat them as well.

Characters with zero magic ability or supernatural elements are completely immune to the honeysuckle and it cannot sense them at all, so they can safely harvest the flowers. Sheep powers also don't seem to count as 'magic' to it.

Limbus
Location: Deep Forest
Descrip: A strange plant deep in the forest, just beyond the honeysuckle, that secretes a fluid that can be molded into any body part needed, organ or limb. Even if the mold isn't perfect, the part will reshape itself to become suitable. Some sort of meat or protein must be mixed with the fluid for it to work. The fluid itself can be transported and does not expire.

If replacing a limb, the limb can be either appear as it had before it was removed, or you can add plant like aesthetics to it as bonus (such as leaves or a vine or such).

Sometimes bulbs can be found. If eaten, they scream! But they will also heal you 100%. If you eat them and you aren't injured however. . .hope you like body horror.

Wolfsbane
Location: Mist (rare)
Descrip: A rare purple plant that grows sparingly in cliffside areas in the mist! It is the only known (non-lethal) cure for lycanthropy. Though there are several flowers on one plant, the ENTIRETY of the plant must be consumed by a wolf to cure it. The plant can also be boiled and brewed into a tea as a preventative measure if someone is infected by has not turned yet. The tea can serve up to four people safely. Note: If you aren't infected with lycanthropy, the plant is extremely lethal if ingested. It also cannot be replanted or regrown/cultivated in the meadow or pasture at this time.

FAUNA
Scisters
Location: Forest primarily, Lake occasionally
Descrip: A medium sized bird with a sharp metal beak and metal protrusions. They are highly territorial and their beaks are sharp enough to slice through wood and flesh easily. Their non-metal feathers are also deceptively sharp. Their eggs resemble small, metal shotputs.

Their feathers and metal bones can be used to fashion all sorts of weapons and tools, including daggers, swords, scissors, etc. Characters can weld them themselves or ask Red for help for fancier stuff. If the eggs are boiled, they also become malleable, and can be molded into weapons or bullets and such.

Or the eggs can just be eaten like normal eggs. They are rich and tasty. It just takes some effort to get through the shell. The bird meat tastes like really flavorful chicken.


Jim Deer
Location: Forest
Descrip: Deer that live deep in the forest. Stags have massive antlers made out of several precious metals and gemstones, does have eyes made of gems, and fawns have gems for spots. All Jim Deer have gemstone front hooves that can be removed, revealing human like hands. The stags especially like to grapple.

Their hooves and bones are as hard as diamond, but if you can manage to break through their skin, their organs are delicious. Their hands are the tastiest parts though.
Jim Deer are no longer interact-able or found in the forest! Turns out it was a god, oops!! However, if your character is ever lost in the mist for a long time, if they call out to Jim Deer, they will be guided back to the meadow. This only works for LEAVING the mist, and only for those truly lost.


GatorDawgs
Location: Lake | Forest | Beach
Descrip: Forest - Gatorlike creatures that are reptilian in nature, but have bodies that resemble corgis, with massive jaws and heads too big for their bodies. They opt to stay submerged in swamps to ambush prey. Since their legs aren't equipped for running long distances, they rely on dragging prey into the swamp using tendrils that shoot from their jaws.

Lake - Gatorlike creatures that are reptilian in nature, but have bodies that resemble dobermans, with massive webbed claws. They opt to stay submerged by muddy shores to ambush prey. GatorDawgs near the lake tend to be more cautious but territorial, and won't chase prey to far from their turf.

Their claws and fangs can be fashioned into very formidable weapons. Their meat is gamey but tastes best as bbq.

Pygmydillos
Location: Meadow
Descrip: Somewhat of a mix of boars and armadillos, these pig-like creatures come in a variety of sizes, and are generally very passive herbivores, but ones with bigger tusks can fuck you up if you're not careful. They tend to burrow into the earth when resting to disguise themselves as rocks, and are frequently hunted by the lake gator dawgs. They are extremely delicious, and their horns and hooves can be used to make weapons. Their shells can be used as shields or used for leather.


Shyder
Location: Forest
Descrip: Canteloupe sized sheep-spiders. These fluffy arachnids are numerous and all over the forest, and are responsible for keeping the forest in tact, repairing any damage they come across with their threads. They are usually gentle and primarily eat decomposing animals and plants, but will swarm and devour creatures that get too aggressive at them.

Shyder silk is extremely durable and versatile; it can be used to enhance clothing, repair broken items, or as assassin piano wire. Neat! The fluff surrounding the shyders is made of the same material.

Poisson Doot Froogs
Location: Lake (Rare)
Descrip: an amphibian(?) that lives in the lake, but it's extremely hard to catch, and even rarer to find. It secretes a potent poison that can cripple a person with fever and chill like symptoms, and a larger dose can be fatal. however the secretions of the blue areas create a trippy hallucinogenic affect. gator dawgs are immune and can sometimes be found licking them on rare occasions. The only way to find them is listen out for a faint doot doot.

Lilywogs
Location: Lake, but generally anywhere there's sufficient moisture/water!
Descrip: Lilywogs range from the size of a baseball to the size of a volleyball depending on age. They're generally very playful, friendly and relaxed... until threatened, at which point they take on quite the transformation, growing at least four times in size with substantial muscle gain to put the hurt on whoever fluffed around. Hobbies include floating in water, singing frog songs, and stomping out pictures in the mud with their feet and tails.

The flowers on their lilypad-like features can be harvested without harming them, and comes with a number of uses- from tea to syrups to candying, or even making dyes- but their meat is pretty oily. They gain energy from sunlight and eat fish and birds.

Puppets
Location: Deep Forest, Mist, Wasteland
Descrip: A rare but disturbing small creature with a body seemingly made of wood, but a starfish like head with a center lined with fangs. They are fairly weak on their own, and hunt but controlling larger, unsuspecting predators into doing their bidding. They rarely kill their hosts, but have on occasion puppeteered threats into dangerous situations in order to get rid of them.

Tree Shadows
Location:
Wastelands, Mist
Descrip: Shadow-y like creatures that like to inhabit hollow, dead trees and logs. No one knows what their real bodies look like. They attack using long, shadowy like hands to grab their targets and sling them around--at best, they might just chuck you out of their territory. At worst, they'll try to drag you underground or into the mist to consume your soul.

Wolf Wisps
Location:
Meadow, Forest
Descrip: Little willow wisps that float around resembling wolf heads. If you touch one, you may either recall a painful, sad or upsetting memory, or you will just start crying uncontrollably for no reason. Otherwise they are harmless, but you wouldn't want to get touched by one while on a stealth mission.

Gossip Hounds
Location: Anywhere a shadow can be cast.
Descrip: Shadowy poodles that only ever appear in pairs. Look for them on walls, in the surface of water, and also they will just pop up and be 3D Guys right when it would surprise you. They will parrot snatches of conversations characters have had around the Pasture to each other, snickering and barking about it in a way that feels distinctly like they're always making fun. It's not necessarily always just the linear conversation. They can kinda do the Michael Bay Bumblebee Thing.

At the end of the day before the sun completely sets and their shadows are no longer cast, Gossip Hounds are at their most common, replaying the day's Greatest Hits. The vibe is 'Utena Shadow Puppets But Dogs.'

Shabs (Sheebs. Creeps.)
Location: Beach
Descrip: Crab-like creatures that skitter about the beach. They are both cuddly but angry, and will try to pinch you. However, they taste delicious--a mix of mutton and crab. They come in all sorts of colors that reflect the flocks.

Forever Snake
Location: ???
Descrip: A "holy beast" per Daisy. No one has seen it in full yet, but they drop scales that reflect the truth.